Difference between revisions of "EngineRestoreModel"

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{{Client function}}<!-- Change this to "Client function" or "Server function" appropriately-->
 
{{Client function}}<!-- Change this to "Client function" or "Server function" appropriately-->
 
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
 
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
This function restores the visual DFF model of the given model ID. This restores the result of [[engineReplaceModel]].
+
This function restores the visual DFF and TXD model of the given model ID. This restores the result of [[engineReplaceModel]].
  
 
==Syntax==  
 
==Syntax==  

Revision as of 13:42, 15 January 2013

This function restores the visual DFF and TXD model of the given model ID. This restores the result of engineReplaceModel.

Syntax

bool engineRestoreModel ( int modelID )

Required Arguments

  • modelID: The model ID to restore the visuals of

Returns

Returns true if the model was successfully restored, false or nil if it failed for some reason.

Example

Click to collapse [-]
Client

Client-Side example for restoring model / vehicle.

function ResetModel ( )
    engineRestoreModel ( 587 )  -- Object / Vehicle to restore to default GTA one.
end

addEvent ( "restoreClientModel", true )
addEventHandler ( "restoreClientModel", getRootElement(), ResetModel )


Click to collapse [-]
Server

Server-Side example for triggering model / vehicle restore function with "restore" command.

function RestoreModel ( )
    triggerClientEvent ( "restoreClientModel", getRootElement(), restoreClientModel )
end
addCommandHandler( "restore", RestoreModel )

See Also

BETA: FROM VERSION 1.5.7 r19626 ONWARDS
BETA: FROM VERSION 1.5.7 r20147 ONWARDS
BETA: FROM VERSION 1.5.7 r20416 ONWARDS
BETA: FROM VERSION 1.5.7 r20383 ONWARDS