Difference between revisions of "EngineRestoreModel"
From Multi Theft Auto: Wiki
Line 25: | Line 25: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function ResetModel ( ) | function ResetModel ( ) | ||
− | engineRestoreModel ( 587 ) -- Object / Vehicle to restore to default GTA one. | + | engineRestoreModel ( 587 ) -- Object / Vehicle to restore to default GTA one. |
end | end | ||
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function RestoreModel ( ) | function RestoreModel ( ) | ||
− | triggerClientEvent ( "restoreClientModel", getRootElement(), restoreClientModel ) | + | triggerClientEvent ( "restoreClientModel", getRootElement(), restoreClientModel ) |
end | end | ||
addCommandHandler( "restore", RestoreModel ) | addCommandHandler( "restore", RestoreModel ) | ||
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<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --> | <!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --> | ||
{{Engine_functions}} | {{Engine_functions}} | ||
− |
Revision as of 17:04, 19 October 2009
This function restores the visual DFF model of the given model ID. This restores the result of engineReplaceModel.
Syntax
bool engineRestoreModel ( int modelID )
Required Arguments
- modelID: The model ID to restore the visuals of
Returns
Returns true if the model was successfully restored, false or nil if it failed for some reason.
Example
Click to collapse [-]
ClientClient-Side example for restoring model / vehicle.
function ResetModel ( ) engineRestoreModel ( 587 ) -- Object / Vehicle to restore to default GTA one. end addEvent ( "restoreClientModel", true ) addEventHandler ( "restoreClientModel", getRootElement(), ResetModel )
Click to collapse [-]
ServerServer-Side example for triggering model / vehicle restore function with "restore" command.
function RestoreModel ( ) triggerClientEvent ( "restoreClientModel", getRootElement(), restoreClientModel ) end addCommandHandler( "restore", RestoreModel )
See Also
- engineApplyShaderToWorldTexture
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
FROM VERSION 1.5.7 r19626 ONWARDS
FROM VERSION 1.5.7 r20147 ONWARDS
- engineGetModelTextureNames
- engineGetVisibleTextureNames
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIFP
- engineLoadTXD
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreModel
- engineSetAsynchronousLoading
- engineSetModelLODDistance
- engineSetSurfaceProperties
- engineGetSurfaceProperties
- engineResetSurfaceProperties