EngineRestoreModel: Difference between revisions

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{{Note box|Please note the loading order that is used in the examples as other orders can cause textures, collisions or the DFF not to load due to technical limitations}}
{{Client function}}<!-- Change this to "Client function" or "Server function" appropriately-->
{{Client function}}<!-- Change this to "Client function" or "Server function" appropriately-->
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->

Revision as of 12:08, 12 April 2013

This function restores the visual DFF and TXD model of the given model ID. This restores the result of engineReplaceModel.

Syntax

bool engineRestoreModel ( int modelID )

Required Arguments

  • modelID: The model ID to restore the visuals of

Returns

Returns true if the model was successfully restored, false or nil if it failed for some reason.

Example

Click to collapse [-]
Client

Client-Side example for restoring model / vehicle.

function ResetModel ( )
    engineRestoreModel ( 587 )  -- Object / Vehicle to restore to default GTA one.
end

addEvent ( "restoreClientModel", true )
addEventHandler ( "restoreClientModel", getRootElement(), ResetModel )


Click to collapse [-]
Server

Server-Side example for triggering model / vehicle restore function with "restore" command.

function RestoreModel ( )
    triggerClientEvent ( "restoreClientModel", getRootElement(), restoreClientModel )
end
addCommandHandler( "restore", RestoreModel )

See Also