EngineSetModelLODDistance: Difference between revisions

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{{Client function}}
{{Client function}}
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This function sets a custom LOD distance for any object / model ID. LOD distance is basically the same as draw distance. Objects with high LOD value can be seen from great distances.
This function sets a custom LOD distance for any object / model ID. This is the distance at which objects of that model ID are switched to their LOD model, or (if there is no LOD model) become invisible.


'''Note:''' the MTA streamer deletes objects that are further than 500 units away, regardless of LOD distance.<br>
'''Note:''' the MTA streamer deletes objects that are further than 500 units away, regardless of LOD distance.<br>

Revision as of 14:04, 12 August 2009

This function sets a custom LOD distance for any object / model ID. This is the distance at which objects of that model ID are switched to their LOD model, or (if there is no LOD model) become invisible.

Note: the MTA streamer deletes objects that are further than 500 units away, regardless of LOD distance.
Also, GTA currently has the limitation whereby the object will not be displayed if the distance to the object center is more than 300 units.

Syntax

bool engineSetModelLODDistance ( int model, float distance ) 

Required Arguments

  • model: The model / object ID number you want to change the LOD distance of.
  • distance: New LOD distance value in San Andreas units.

Returns

Returns true if the function executed succesfully, false otherwise.

Example

Click to collapse [-]
Client
-- TODO


See Also