FireWeapon: Difference between revisions

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==Example==  
==Example==  
<section name="Client" class="client" show="true">
This function creates and fires a weapon.
This function creates and fires a weapon.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
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addEventHandler("onClientResourceStart", resourceRoot, createAndFire)
addEventHandler("onClientResourceStart", resourceRoot, createAndFire)
</syntaxhighlight>
</syntaxhighlight>
</section>





Revision as of 13:39, 14 March 2013

Fires one shot from a custom weapon.

Syntax

bool fireWeapon ( weapon theWeapon )

Required Arguments

  • theWeapon: The weapon to be fired.

Returns

Returns true if the shot weapon is valid and therefore the shot was fired, false otherwise.

Example

Click to collapse [-]
Client

This function creates and fires a weapon.

function createAndFire()
	local weapon = createWeapon("mp5", 0, 0, 3) -- Create a MP5 at the coordinates 0, 0, 3
	fireWeapon(weapon) -- Fire the weapon we spawned
end
addEventHandler("onClientResourceStart", resourceRoot, createAndFire)


Requirements

Minimum server version n/a
Minimum client version 1.3.0-9.04555

Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.3.0-9.04555" />

See Also