FxAddBlood: Difference between revisions

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===Optional Arguments===
===Optional Arguments===
*'''count:''' the number of effects to create.
*'''count:''' the number of flying droplets to create.
*'''brightness:''' the brightness. Ranges from 0 (almost black) to 1 (normal color).
*'''brightness:''' the brightness. Ranges from 0 (almost black) to 1 (normal color).


==See Also==
==See Also==
{{Client Effects functions}}
{{Client Effects functions}}

Revision as of 20:37, 25 June 2008

Creates a blood splatter particle effect.

Syntax

bool fxAddBlood ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ, [int count=1, float brightness=1.0] )

Required Arguments

  • posX, posY, posZ: the world coordinates where the effect originates.
  • dirX, dirY, dirZ: a direction vector indicating where the blood flies to.

Optional Arguments

  • count: the number of flying droplets to create.
  • brightness: the brightness. Ranges from 0 (almost black) to 1 (normal color).

See Also