FxAddBlood: Difference between revisions

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===Optional Arguments===
===Optional Arguments===
{{OptionalArg}}
*'''count:''' the number of flying droplets to create.
*'''count:''' the number of flying droplets to create.
*'''brightness:''' the brightness. Ranges from 0 (almost black) to 1 (normal color).
*'''brightness:''' the brightness. Ranges from 0 (almost black) to 1 (normal color).

Revision as of 20:46, 25 June 2008

Creates a blood splatter particle effect.

Syntax

bool fxAddBlood ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ, [int count=1, float brightness=1.0] )

Required Arguments

  • posX, posY, posZ: the world coordinates where the effect originates.
  • dirX, dirY, dirZ: a direction vector indicating where the blood flies to.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • count: the number of flying droplets to create.
  • brightness: the brightness. Ranges from 0 (almost black) to 1 (normal color).

See Also