FxAddBlood

From Multi Theft Auto: Wiki
Revision as of 20:55, 2 January 2015 by Strix (talk | contribs) (add oop syntax)
Jump to navigation Jump to search

Blood splatter

Creates a blood splatter particle effect.

Syntax

bool fxAddBlood ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ, [int count=1, float brightness=1.0] )

OOP Syntax Help! I don't understand this!

Method: Effect.addBlood(...)


Required Arguments

  • posX, posY, posZ: the world coordinates where the effect originates.
  • dirX, dirY, dirZ: a direction vector indicating where the blood flies to.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • count: the number of flying droplets to create.
  • brightness: the brightness. Ranges from 0 (almost black) to 1 (normal color).

Example

Click to collapse [-]
Client

This example creates blood effects when a player gets shot.

local rootElement = getRootElement()
local healthvalue = 25

function BloodonDamage( attacker, weapon, bodypart, loss )
   if loss > healthvalue then -- if the player loses more than 25 hp, then...
      local x, y, z = getElementPosition( source ) -- get player's position for adding blood
      local randombloodamount = math.random( 1, 3 ) -- random blood amount 1-3
      fxAddBlood ( x, y, z-2, 0.00000, 0.00000, 0.00000, randombloodamount, 1 )
      -- this adds blood to player's current position
   end
end
addEventHandler( "onClientPlayerDamage", rootElement, BloodonDamage ) -- calls the function when a player loses hp

See Also