FxAddDebris: Difference between revisions

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===Optional Arguments===
===Optional Arguments===
{{OptionalArg}}
*'''colorR, colorG, colorB, colorA:''' the color and alpha (transparency) of the debris effect.
*'''colorR, colorG, colorB, colorA:''' the color and alpha (transparency) of the debris effect.
*'''scale:''' the size of the chunks.
*'''scale:''' the size of the chunks.

Revision as of 20:47, 25 June 2008

Creates a debris particle effect (e.g. bits that fly off a car when ramming a wall).

Syntax

bool fxAddDebris ( float posX, float posY, float posZ, [int colorR=255, int colorG=0, int colorB=0, int colorA=255, float scale=1.0, int count=1] )

Required Arguments

  • posX, posY, posZ: the world coordinates where the debris originates.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • colorR, colorG, colorB, colorA: the color and alpha (transparency) of the debris effect.
  • scale: the size of the chunks.
  • count: the number of chunks to create.

See Also