FxAddGlass: Difference between revisions

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==See Also==
==See Also==
{{Client Effects functions}}
{{Client Effects functions}}
[[Category:Needs_Example]]

Revision as of 12:01, 25 May 2012

Glass

This function creates a glass particle effect.

Syntax

bool fxAddGlass ( float posX, float posY, float posZ, [int colorR=255, int colorG=0, int colorB=0, int colorA=255, float scale=1.0, int count=1] )

Required Arguments

  • posX: A float representing the x position of the glass
  • posY: A float representing the y position of the glass
  • posZ: A float representing the z position of the glass

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • colorR, colorG, colorB, colorA: the color and alpha (transparency) of the glass effect.
  • scale: A float representing the size of the particle effect, where 1 is the standard size.
  • count: The density of the particle effect.

Returns

Returns a true if the operation was successful, false otherwise.

Example 1

This example shows you how to add a command to add glass effect.

function addGlassParticle(r,g,b,a,scale,count)
	x,y,z = getElementPosition(localPlayer)
   fxAddGlass(x+3,y,z,r,g,b,a,scale,count)
end
addCommandHandler("addGlass",addGlassParticle)


This example shows you how to add a glass effect to a map

function addPG()
   fxAddGlass(0,0,0,134,231,231,1,random(30,40))
end
addEventHandler("onResourceStart",getResourceRootElement(getThisResource(), addPG)

See Also