FxAddGlass: Difference between revisions

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* '''posZ:''' A float representing the '''z''' position of the glass
* '''posZ:''' A float representing the '''z''' position of the glass


==Optional Arguments==
===Optional Arguments===
{{OptionalArg}}
{{OptionalArg}}
*'''colorR, colorG, colorB, colorA:''' the color and alpha (transparency) of the debris effect.
*'''colorR, colorG, colorB, colorA:''' the color and alpha (transparency) of the debris effect.

Revision as of 20:45, 25 June 2008

This function creates a glass particle effect.

Syntax

bool fxAddGlass ( float posX, float posY, float posZ, [int colorR=255, int colorG=0, int colorB=0, int colorA=255, float scale=1.0, int count=1] )

Required Arguments

  • posX: A float representing the x position of the glass
  • posY: A float representing the y position of the glass
  • posZ: A float representing the z position of the glass

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • colorR, colorG, colorB, colorA: the color and alpha (transparency) of the debris effect.
  • scale: A float representing the size of the particle effect, where 1 is the standard size.
  • count: The density of the particle effect.

Returns

Returns a true if the operation was successful, false otherwise.

Example

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--add an example here

See Also