FxAddGunshot: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool fxAddGunshot ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ, [bool includeSparks=true] )
bool fxAddGunshot ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ [, bool includeSparks = true ] )
</syntaxhighlight>
</syntaxhighlight>
{{OOP||[[Effect]].addGunshot}}
{{OOP||[[Effect]].addGunshot}}

Latest revision as of 10:00, 21 June 2019

Gunshot

This function creates a gunshot particle effect.

Syntax

bool fxAddGunshot ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ [, bool includeSparks = true ] )

OOP Syntax Help! I don't understand this!

Method: Effect.addGunshot(...)


Required Arguments

  • posX, posY, posZ: the world coordinates where the effect originates.
  • dirX, dirY, dirZ: a direction vector indicating where the bullet is fired.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • includeSparks: A bool representing whether the particle effect will generate sparks.

Returns

Returns a true if the operation was successful, false otherwise.

Example

Click to collapse [-]
Client

This example adds a gunshot with sparks in front of your face.

addCommandHandler("sshot", function()
    local x, y, z = getElementPosition(localPlayer)
    fxAddGunshot(x, y+0.5, z+0.5, 0, 0, 0, true)
end)

See Also