FxAddPunchImpact

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Revision as of 12:02, 25 May 2012 by X86dev (talk | contribs)
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Punch impact

Creates a punch impact particle effect (a small dust cloud).

Syntax

bool fxAddPunchImpact ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ )

Required Arguments

  • posX, posY, posZ: the world coordinates where the effect originates.
  • dirX, dirY, dirZ: a vector indicating the movement direction of the effect.

Returns

Returns a true if the operation was successful, false otherwise.

Example

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See Also