FxAddWaterSplash

From Multi Theft Auto: Wiki
Jump to navigation Jump to search

Water splash

This function creates a water splash particle effect.

Syntax

bool fxAddWaterSplash ( float posX, float posY, float posZ )

Required Arguments

  • posX: A float representing the x position of the splash
  • posY: A float representing the y position of the splash
  • posZ: A float representing the z position of the splash

Returns

Returns a true if the operation was successful, false otherwise.

Example

Click to collapse [-]
Client

This example will create a Water Splash at the position of the bullet impact whenever you shoot.

addEventHandler("onClientPlayerWeaponFire", root, function(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement)
    if weapon == 0 then return end -- If the player is unarmed, return end.
    fxAddWaterSplash(hitX, hitY, hitZ)
end)

See Also