FxAddWood

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Creates a wood splinter particle effect.

Syntax

bool fxAddWood ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ, [int count=1, float brightness=1.0] )

Required Arguments

  • posX, posY, posZ: the world coordinates where the effect originates.
  • dirX, dirY, dirZ: a direction vector indicating where the wood splinters fly to.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • count: the number of splinters to create.
  • brightness: the brightness. Ranges from 0 (black) to 1 (normal color).

See Also