Difference between revisions of "GetAccountName"

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(Example)
m (Revert: I don't think that this was a good example of getAccountName)
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end
 
end
 
addEventHandler("onPlayerLogin",getRootElement(),outputOnLogin ) --add an event handler
 
addEventHandler("onPlayerLogin",getRootElement(),outputOnLogin ) --add an event handler
</syntaxhighlight>
 
 
 
This example is Firewall Account Player by serial on Login
 
<syntaxhighlight lang="lua">
 
Firewall =
 
{
 
    [ 'AccountName' ] = 'SerialPlayer',
 
    [ '3ash8' ] = '9C9F3B55D9D7BB7135FF274D3BF444E4',
 
    [ 'test5' ] = '1D6F76CF8D7193792D13789849498452',
 
}
 
 
addEventHandler ( 'onPlayerLogin', getRootElement ( ),
 
    function ( _, theCurrentAccount )
 
    local Serial = Firewall[getAccountName(theCurrentAccount)]
 
        if ( Serial ) then
 
            if Serial ~= getPlayerSerial ( source ) then
 
                banPlayer ( source, false, false, true, getRootElement ( ), 'reason ban' )
 
            end
 
        end
 
    end
 
)
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  

Revision as of 21:32, 17 December 2012

This function retrieves the name of an account.

Syntax

string getAccountName ( account theAccount )

Required Arguments

  • theAccount: The account you wish to get the name of

Returns

Returns a string containing the account's name, false if the account does not exist or an invalid argument was passed to the function.

Example

This example announces into the console when a player logs into his account.

function outputOnLogin ( previous_account, current_account, auto_login ) --when a player logs in
	outputConsole(getAccountName(previous_account).." Logged into "..getAccountName(current_account)) -- announce it into the console
end
addEventHandler("onPlayerLogin",getRootElement(),outputOnLogin ) --add an event handler

See Also