GetCamera: Difference between revisions

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[[hu:getCamera]]
[[hu:getCamera]]
[[ar:getCamera]]
[[ar:getCamera]]
[[RO:getCamera]]


==See Also==
==See Also==
{{Client camera functions}}
{{Client camera functions}}

Latest revision as of 21:57, 9 October 2020

This function returns an element that corresponds to the game camera

[[{{{image}}}|link=|]] Note: Using attachElements with the camera and the main player can interfere with movement
[[{{{image}}}|link=|]] Note: Using setElementPosition/Rotation/Matrix on the camera element will automatically clear any target set with setCameraTarget

Syntax

element getCamera ()

Returns

Returns an element that corresponds to the game camera

Example

This example attaches (fixes) the camera to a vehicle.

local cam = getCamera()
setElementPosition( cam, 0,0,0 )  -- Clear camera target
local myVehicle = getPedOccupiedVehicle(localPlayer)
attachElements( cam, myVehicle, 0,-4,2, -20,0,0 )

See Also