Difference between revisions of "GetCameraViewMode"

From Multi Theft Auto: Wiki
m
m (Example)
Line 20: Line 20:
 
     currentCam("fire") -- start a repeating check
 
     currentCam("fire") -- start a repeating check
 
end
 
end
addEventHandler ( "onClientPlayerSpawn", getRootElement(), onPlayerSpawn )
+
addEventHandler ( "onClientPlayerSpawn", root, onPlayerSpawn )
  
 
function currentCam(key)
 
function currentCam(key)

Revision as of 12:08, 18 August 2015

This function allows you to get the camera's view mode. This indicates at what distance the camera will follow the player.

  • Note: It currently only returns vehicle view modes

Syntax

int getCameraViewMode (  )

Returns

Returns an int indicating the current camera view mode. Their meanings can be seen below.

  • 0: Bumper
  • 1: Close external
  • 2: Middle external
  • 3: Far external
  • 4: Low external
  • 5: Cinematic

Example

This example tells the player their current camera view when they change it

function onPlayerSpawn ( theSpawnpoint )
    currentCam("fire") -- start a repeating check
end
addEventHandler ( "onClientPlayerSpawn", root, onPlayerSpawn )

function currentCam(key)
   if (getControlState(key)) then
      outputChatBox("Your current cam view is: "..getCameraViewMode()..".")
   end
end

See Also