# Difference between revisions of "GetDistanceBetweenPoints3D"

This template is no longer in use as it results in poor readability.

This function returns the distance between two 3 dimensional points using the pythagorean theorem.

## Syntax

`float getDistanceBetweenPoints3D ( float x1, float y1, float z1, float x2, float y2, float z2 )`

-- المقصود هنى وضع مسافه بين اشياء او قياس مسافه بنضريات

### Required Arguments

• x1: The X position of the first point
• y1: The Y position of the first point
• z1: The Z position of the first point
• x2: The X position of the second point
• y2: The Y position of the second point
• z2: The Z position of the second point

### Returns

Returns a float containing the distance between the two points as a float. Returns false if an argument passed was invalid.

## Example

This example gets the distance between two vehicles and outputs it to the chat box.

```vehicle1x, vehicle1y, vehicle1z = getElementPosition ( vehicle1 )
vehicle2x, vehicle2y, vehicle2z = getElementPosition ( vehicle2 )
outputChatBox ( "The distance between vehicle1 and vehicle2 is "..tostring(getDistanceBetweenPoints3D ( vehicle1x, vehicle1y, vehicle1z, vehicle2x,
vehicle2y, vehicle2z )) )```

getDistanceBetweenPoints3D can also be used to measure the length of 3 dimensional vectors. This example calculates the speed of a vehicle by measuring the size of the it's velocity vector:

```speed = getDistanceBetweenPoints3D ( 0, 0, 0, getElementVelocity ( vehicle ) )
```

Lua note: Using multiple return values as arguments for another function can only be done at the end of the argument list.