GetElementModel: Difference between revisions

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Returns the model ID if successful, ''false'' otherwise.
Returns the model ID if successful, ''false'' otherwise.


===Example===
==Example==
<section class="server" name="Example 1 (Server)" show="true">
<section class="server" name="Example 1 (Server)" show="true">
This example destroys a haystack when a player targets it.
This example destroys a haystack when a player targets it.

Revision as of 17:14, 4 April 2009

Returns the model ID of a given element. This can be a player/ped skin, a pickup model, an object model or a vehicle model.

Syntax

int getElementModel ( element theElement )

Required Arguments

  • theElement: the element to retrieve the model ID of.

Returns

Returns the model ID if successful, false otherwise.

Example

Click to collapse [-]
Example 1 (Server)

This example destroys a haystack when a player targets it.

function onPlayerTargeted ( targetElem )
    if ( getElementType ( targetElem ) == "object" ) and ( getElementModel ( targetElem ) == 3374 ) then
        destroyElement ( targetElem )
    end
end
addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTargeted )
Click to collapse [-]
Example 2 (Server)

This example prints out a message when a Shamal or AT-400 is entered by a player.

function planeEnter ( theVehicle, seat, jacked ) -- when someone enters a vehicle
    local id = getElementModel ( theVehicle ) -- get the model ID of the vehicle
    if id == 519 or id == 577 then -- if theVehicle is either Shamal or AT-400
        local vehicleName = getVehicleName ( theVehicle ) -- get the name of theVehicle
        outputChatBox ( "Someone stole a " .. vehicleName .. "!" ) -- announce that someone stole the plane
    end
end
-- add the event handler to the event
addEventHandler ( "onPlayerVehicleEnter", getRootElement(), planeEnter )

See Also