GetElementModel: Difference between revisions

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int getElementModel ( element theElement )
int getElementModel ( element theElement )
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{{OOP||[[element]]:getModel|model|}}
{{OOP||[[element]]:getModel|model|setElementModel}}


===Required Arguments===
===Required Arguments===

Revision as of 00:26, 23 September 2015

Returns the model ID of a given element. This can be a player/ped skin, a pickup model, an object model or a vehicle model.

Syntax

int getElementModel ( element theElement )

OOP Syntax Help! I don't understand this!

Method: element:getModel(...)
Variable: .model
Counterpart: setElementModel


Required Arguments

  • theElement: the element to retrieve the model ID of.

Returns

Returns the model ID if successful, false otherwise.

  • For players/peds: A GTASA player model (skin) ID. See Character Skins.
  • For vehicles: The vehicle ID of the vehicle.
  • For objects: An int specifying the model id.

Example

Click to collapse [-]
Example 1 (Server)

This example destroys a haystack when a player targets it.

function onPlayerTargeted ( targetElem )
    if ( getElementType ( targetElem ) == "object" ) and ( getElementModel ( targetElem ) == 3374 ) then
        destroyElement ( targetElem )
    end
end
addEventHandler ( "onPlayerTarget", root, onPlayerTargeted )
Click to collapse [-]
Example 2 (Server)

This example prints out a message when a Shamal or AT-400 is entered by a player.

function planeEnter ( theVehicle, seat, jacked ) -- when someone enters a vehicle
    local id = getElementModel ( theVehicle ) -- get the model ID of the vehicle
    if id == 519 or id == 577 then -- if theVehicle is either Shamal or AT-400
        local vehicleName = getVehicleName ( theVehicle ) -- get the name of theVehicle
        outputChatBox ( "Someone stole a " .. vehicleName .. "!" ) -- announce that someone stole the plane
    end
end
-- add the event handler to the event
addEventHandler ( "onPlayerVehicleEnter", root, planeEnter )

See Also