GetElementRadius: Difference between revisions

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{{Client function}}
{{Client function}}
{{Needs Checking|Is this function still incomplete? --[[User:Winky-|Winky-]] 16:34, 23 December 2011 (CET)}}
__NOTOC__
__NOTOC__
This function gets the radius from a element. Depending on the shape of the element this may be an accurate or very inaccurate way to detect if the player is near or within the element.  
This function gets the radius from a element. Depending on the shape of the element this may be an accurate or very inaccurate way to detect if the player is near or within the element.  


<!-- This could really do with saying what elements it affects, and what you'd expect to get back from them -->
<!-- This could really do with saying what elements it affects, and what you'd expect to get back from them -->
[[Category:Incomplete]] <!-- Do not remove unless you finish the documentation. -->


==Syntax==  
==Syntax==  
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===Required Arguments===  
===Required Arguments===  
*'''theElement:''' The element.
*'''theElement:''' The element. The Elements it checks: (Still Checking)
** '''Player'''
** '''Ped'''
** '''Vehicle'''


===Returns===
===Returns===

Revision as of 21:27, 31 August 2012

This function gets the radius from a element. Depending on the shape of the element this may be an accurate or very inaccurate way to detect if the player is near or within the element.


Syntax

float getElementRadius ( element theElement )

Required Arguments

  • theElement: The element. The Elements it checks: (Still Checking)
    • Player
    • Ped
    • Vehicle

Returns

Returns float as radius, false otherwise.

Example

This example shows how to get the radius of a player

function myCommandHandler(command)
	local myradius = getElementRadius ( getLocalPlayer() )
	if (myradius) then
		outputChatBox("Radius of my player is: " .. myradius)
	else
		outputChatBox("Error")
	end	
end

addCommandHandler("getmyradius", myCommandHandler)

See Also