GetElementSyncer: Difference between revisions

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__NOTOC__
{{Server function}}
This function gets the syncer of an element. The syncer is the player who is in control of the element.
==Syntax==
<syntaxhighlight lang="lua">
element getElementSyncer ( element theElement )
</syntaxhighlight>
===Required Arguments===
* '''theElement''': The [[element]] to get the syncer of.
===Returns===
Returns the [[element]] that is the syncer of ''theElement'' or ''false'' if the element is not being synced.
==Example==
==Example==
<section name="Server" class="server" show="true">
<section name="Server" class="server" show="true">
==Example 1==
This code will kill the syncer of the first ped created with createPed.
This code will kill the syncer of the first ped created with createPed.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
local elementSyncer = getElementSyncer(getElementsByType("ped")[1])
local elementSyncer = getElementSyncer(getElementsByType("ped")[1])
if elementSyncer and getElementType(elementSyncer) == "player" then --Check if its a player and if there is a syncer
if elementSyncer and getElementType(elementSyncer) == "player" then --Check if its a player and if there is a syncer
     killPed(elementSyncer,elementSyncer)
     killPed(elementSyncer, elementSyncer)
end
end
</syntaxhighlight>
</syntaxhighlight>
==Example 2==
This code will kill the syncer of the ped created with createPed.
This code will kill the syncer of the ped created with createPed.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
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     local elementSyncer = getElementSyncer(idlewoodPed)
     local elementSyncer = getElementSyncer(idlewoodPed)
     if elementSyncer and getElementType(elementSyncer) == "player" then --Check if its a player and if there is a syncer
     if elementSyncer and getElementType(elementSyncer) == "player" then --Check if its a player and if there is a syncer
         killPed(elementSyncer,elementSyncer)
         killPed(elementSyncer, elementSyncer)
     end
     end
end
end
addCommandHandler("test",test,false)
addCommandHandler("test", test, false)
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>

Revision as of 16:14, 23 April 2009

This function gets the syncer of an element. The syncer is the player who is in control of the element.

Syntax

element getElementSyncer ( element theElement )

Required Arguments

  • theElement: The element to get the syncer of.

Returns

Returns the element that is the syncer of theElement or false if the element is not being synced.

Example

Click to collapse [-]
Server

This code will kill the syncer of the first ped created with createPed.

local elementSyncer = getElementSyncer(getElementsByType("ped")[1])
if elementSyncer and getElementType(elementSyncer) == "player" then --Check if its a player and if there is a syncer
    killPed(elementSyncer, elementSyncer)
end

This code will kill the syncer of the ped created with createPed.

function test(player,commandName)
    local idlewoodPed = createPed(26,1813.27,-1897.04,13.577)
    local elementSyncer = getElementSyncer(idlewoodPed)
    if elementSyncer and getElementType(elementSyncer) == "player" then --Check if its a player and if there is a syncer
        killPed(elementSyncer, elementSyncer)
    end
end
addCommandHandler("test", test, false)