GetObjectScale

From Multi Theft Auto: Wiki
Revision as of 14:19, 2 February 2021 by Saint Laurent (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

This function returns the visible size of an object.

Syntax

float, float, float getObjectScale ( object theObject )

OOP Syntax Help! I don't understand this!

Method: Object:getScale(...)
Variable: .scale
Counterpart: setObjectScale

Required Arguments

  • theObject: the object you wish to return the scale of.

Returns

  • Three float values indicating the scale of the object on the x, y, and z axis if successful, false otherwise.

Example

Click to collapse [-]
Client-only Example

This example adds a command named getscale which creates an object and prints out the scale of it.

addCommandHandler("getscale",
    function()
	local theObject = createObject(1337, getElementPosition(localPlayer))
	local x, y, z = getObjectScale(theObject)
	outputChatBox("Object scale: X: "..x..", Y: "..y.." Z: "..z.."")
    end
)

See Also