GetPedControlState: Difference between revisions

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(New page: __NOTOC__ {{Client function}} Checks whether a ped has a certain control pressed. ==Syntax== <syntaxhighlight lang="lua"> bool getControlState ( ped thePed, string control ) </syntaxhighlight> ===Required Arguments...)
 
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__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
Checks whether a ped has a certain control pressed.
Checks whether a ped or the localplayer has a certain control pressed.


==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool getControlState ( ped thePed, string control )
bool getPedControlState ( ped thePed, string control )
</syntaxhighlight>
</syntaxhighlight>
{{OOP||[[Ped]]:getControlState}}


===Required Arguments===
===Required Arguments===
Line 14: Line 15:
===Returns===
===Returns===
Returns ''true'' if the ped is pressing the specified control, ''false'' if not or an invalid argument was passed.
Returns ''true'' if the ped is pressing the specified control, ''false'' if not or an invalid argument was passed.
===Example===
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
local controlTable = {"forwards", "backwards", "left", "right", "jump", "crouch"}
function invisibleOnSpawn()
    setElementAlpha (localPlayer, 0)
    checkControlState = setTimer(controlState, 50, 0)
end
addEventHandler ("onClientPlayerSpawn", localPlayer, invisibleOnSpawn)
function controlState()
    for i,control in ipairs(controlTable) do
        local state = getPedControlState(localPlayer, control)
if (state) then
    setElementAlpha (localPlayer, 255)
    if (isTimer(checkControlState)) then
killTimer(checkControlState)
checkControlState = nil
    end
end
    end
end
</syntaxhighlight>
</section>
==Changelog==
{{ChangelogHeader}}
{{ChangelogItem|1.5.5-3.11427|Works with the [[getLocalPlayer|local player]] as well. Deprecated [[setControlState]] and [[getControlState]].}}


==See Also==
==See Also==
{{Client ped functions}}
{{Client ped functions}}
[[hu:getPedControlState]]

Latest revision as of 03:05, 13 November 2018

Checks whether a ped or the localplayer has a certain control pressed.

Syntax

bool getPedControlState ( ped thePed, string control )

OOP Syntax Help! I don't understand this!

Method: Ped:getControlState(...)


Required Arguments

  • thePed: the ped you want to check.
  • control: the control to get the status of. See control names for a list of valid names.

Returns

Returns true if the ped is pressing the specified control, false if not or an invalid argument was passed.

Example

Click to collapse [-]
Client
local controlTable = {"forwards", "backwards", "left", "right", "jump", "crouch"}

function invisibleOnSpawn()
    setElementAlpha (localPlayer, 0)
    checkControlState = setTimer(controlState, 50, 0)
end
addEventHandler ("onClientPlayerSpawn", localPlayer, invisibleOnSpawn)

function controlState()
    for i,control in ipairs(controlTable) do
        local state = getPedControlState(localPlayer, control)
	if (state) then
	    setElementAlpha (localPlayer, 255)
	    if (isTimer(checkControlState)) then
		killTimer(checkControlState)
		checkControlState = nil
	    end 
	end
    end
end

Changelog

Version Description
1.5.5-3.11427 Works with the local player as well. Deprecated setControlState and getControlState.

See Also