GetPedControlState: Difference between revisions

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__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
Checks whether a ped has a certain control pressed.
Checks whether a ped or the localplayer has a certain control pressed.


==Syntax==
==Syntax==

Latest revision as of 03:05, 13 November 2018

Checks whether a ped or the localplayer has a certain control pressed.

Syntax

bool getPedControlState ( ped thePed, string control )

OOP Syntax Help! I don't understand this!

Method: Ped:getControlState(...)


Required Arguments

  • thePed: the ped you want to check.
  • control: the control to get the status of. See control names for a list of valid names.

Returns

Returns true if the ped is pressing the specified control, false if not or an invalid argument was passed.

Example

Click to collapse [-]
Client
local controlTable = {"forwards", "backwards", "left", "right", "jump", "crouch"}

function invisibleOnSpawn()
    setElementAlpha (localPlayer, 0)
    checkControlState = setTimer(controlState, 50, 0)
end
addEventHandler ("onClientPlayerSpawn", localPlayer, invisibleOnSpawn)

function controlState()
    for i,control in ipairs(controlTable) do
        local state = getPedControlState(localPlayer, control)
	if (state) then
	    setElementAlpha (localPlayer, 255)
	    if (isTimer(checkControlState)) then
		killTimer(checkControlState)
		checkControlState = nil
	    end 
	end
    end
end

Changelog

Version Description
1.5.5-3.11427 Works with the local player as well. Deprecated setControlState and getControlState.

See Also