GetPedWeaponSlot: Difference between revisions

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(New page: __NOTOC__ {{Needs_Checking|Firstly, this doesnt even work properly apparently, and secondly, is there ANY point to this function? We have getPlayerWeapon and getWeaponFromSlot. This does...)
 
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__NOTOC__
__NOTOC__
{{Client function}}
{{Needs_Checking|Firstly, this doesnt even work properly apparently, and secondly, is there ANY point to this function?  We have getPlayerWeapon and getWeaponFromSlot.  This doesnt seem to have any necessity.  As a buggy function, it should be removed}}
{{Needs_Checking|Firstly, this doesnt even work properly apparently, and secondly, is there ANY point to this function?  We have getPlayerWeapon and getWeaponFromSlot.  This doesnt seem to have any necessity.  As a buggy function, it should be removed}}
This function gets a ped's selected weapon slot.
This function gets a ped's selected weapon slot.

Revision as of 17:43, 30 March 2008

Dialog-information.png This article needs checking.

Reason(s): Firstly, this doesnt even work properly apparently, and secondly, is there ANY point to this function? We have getPlayerWeapon and getWeaponFromSlot. This doesnt seem to have any necessity. As a buggy function, it should be removed

This function gets a ped's selected weapon slot.

Syntax

int getPedWeaponSlot ( )

Required Arguments

None

Returns

Returns the selected weapon slot ID on success, false otherwise.

Weapon Slots
  • 0: WEAPONSLOT_TYPE_UNARMED
  • 1: WEAPONSLOT_TYPE_MELEE
  • 2: WEAPONSLOT_TYPE_HANDGUN
  • 3: WEAPONSLOT_TYPE_SHOTGUN
  • 4: WEAPONSLOT_TYPE_SMG (used for driveby's)
  • 5: WEAPONSLOT_TYPE_RIFLE
  • 6: WEAPONSLOT_TYPE_SNIPER
  • 7: WEAPONSLOT_TYPE_HEAVY
  • 8: WEAPONSLOT_TYPE_THROWN
  • 9: WEAPONSLOT_TYPE_SPECIAL
  • 10: WEAPONSLOT_TYPE_GIFT
  • 11: WEAPONSLOT_TYPE_PARACHUTE
  • 12: WEAPONSLOT_TYPE_DETONATOR

Example

See Also