GetPickupType: Difference between revisions

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__NOTOC__  
__NOTOC__  
This function retreives the type of a pickup, either a health, armour or weapon pickup.
This function retrieves the type of a pickup, either a health, armour or weapon pickup.


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
int getPickupType ( pickup pickup )         
int getPickupType ( pickup thePickup )         
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
*'''pickup:''' The pickup you wish to retrieve the type of
*'''thePickup:''' The pickup you wish to retrieve the type of.


===Returns===
===Returns===
Returns an integer of the type of the pickup, which include:
Returns ''false'' if the pickup is invalid, or an integer of the type of the pickup, which include:
*'''0:''' Health pickup
*'''0:''' Health pickup
*'''1:''' Armour pickup
*'''1:''' Armour pickup
Line 17: Line 17:


==Example==  
==Example==  
This example takes a player's money appropriately according to the amount of health he 'buys'.
This example outputs a text according on the pickup type and it's contents to the player who picks it up.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addEventHandler ( "onPickupHit", root, "onPickupHit" ) --add an event handler for onPickupHit
function onPickupHitShow ( player ) --when someone hits a pickup
function onPickupHit ( player ) --when someone hits a pickup
local message = nil -- define the 'message' variable
    if getPickupType ( source ) == 0 then --check the type of pickup, if it is a health pickup then
local pickupType = getPickupType ( source ) -- get the pickup type and save it to the variable 'pickupType'
         health = getPickupHealth ( source )
if (pickupType == 0) then --check the type of pickup, if it is a health pickup then..
         takePlayerMoney ( player, health ) -- take the player's money according to the amount of hp points in the pickup
         amount = getPickupAmount ( source ) -- get the amount of health in the pickup
    end
         message = "You picked up "..amount.." health" -- save the message in the 'message' variable
elseif (pickupType == 1) then -- if its a armour pickup then..
amount = getPickupAmount(source) -- get the amount of amour in the pickup
message = "You picked up "..amount.." armour" -- save the message in the 'message' variable
elseif (pickupType == 2) then -- if its a weapon pickup then..
local weapon = getPickupWeapon(source) -- get the weapon id of the pickup
local ammo = getPickupAmmo(source) -- get the ammo in the pickup
message = "You picked up "..getWeaponNameFromID(weapon).." with "..ammo.." ammo" -- save the message in the 'message' variable
else
message = "Unknown pickup type" -- if it's neither of the above types, set the 'message' variable accordingly
end
outputChatBox(message,player) -- output the message to the player in the chatbox
end
end
addEventHandler ( "onPickupHit", root, onPickupHitShow ) --add an event handler for onPickupHit
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Pickup functions}}
{{Pickup functions}}

Revision as of 20:36, 28 July 2007

This function retrieves the type of a pickup, either a health, armour or weapon pickup.

Syntax

int getPickupType ( pickup thePickup )        

Required Arguments

  • thePickup: The pickup you wish to retrieve the type of.

Returns

Returns false if the pickup is invalid, or an integer of the type of the pickup, which include:

  • 0: Health pickup
  • 1: Armour pickup
  • 2: Weapon pickup

Example

This example outputs a text according on the pickup type and it's contents to the player who picks it up.

function onPickupHitShow ( player ) 	--when someone hits a pickup
	local message = nil 				-- define the 'message' variable
	local pickupType = getPickupType ( source ) 	-- get the pickup type and save it to the variable 'pickupType'
	if (pickupType == 0) then 						--check the type of pickup, if it is a health pickup then..
        amount = getPickupAmount ( source ) 		-- get the amount of health in the pickup
        message = "You picked up "..amount.." health" -- save the message in the 'message' variable
	elseif (pickupType == 1) then 					-- if its a armour pickup then..
		amount = getPickupAmount(source) 			-- get the amount of amour in the pickup
		message = "You picked up "..amount.." armour" -- save the message in the 'message' variable
	elseif (pickupType == 2) then 					-- if its a weapon pickup then..
		local weapon = getPickupWeapon(source) 		-- get the weapon id of the pickup
		local ammo = getPickupAmmo(source) 			-- get the ammo in the pickup
		message = "You picked up "..getWeaponNameFromID(weapon).." with "..ammo.." ammo" -- save the message in the 'message' variable
	else
		message = "Unknown pickup type" 	-- if it's neither of the above types, set the 'message' variable accordingly
	end
	outputChatBox(message,player) 			-- output the message to the player in the chatbox
end
addEventHandler ( "onPickupHit", root, onPickupHitShow ) --add an event handler for onPickupHit

See Also