GetPlayerAnnounceValue: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
(invalid template)
Line 1: Line 1:
__NOTOC__
__NOTOC__
{{Server function}}
{{Server function}}
This function retrieves a players ASE announce value under a certain key.
{{New feature/item|3.0104|1.0.4||This function retrieves a players ASE announce value under a certain key.}}
{{New feature/item|3.0104|1.0.4}}


==Syntax==
==Syntax==

Revision as of 09:19, 20 September 2018

This function retrieves a players ASE announce value under a certain key.

Syntax

string getPlayerAnnounceValue ( element thePlayer, string key )

OOP Syntax Help! I don't understand this!

Method: player:getAnnounceValue(...)
Counterpart: setPlayerAnnounceValue


Required Arguments

  • thePlayer: This is the Player whos value you want to retrieve.
  • key: The name of the key.

Returns

This function returns a string containing the requested value if a valid key was specified or false otherwise.

Example

This example adds a command named "getscore" which outputs a players "score" value to his chatbox.

function getScore ( playerSource, cmdName )
    local scoreValue = getPlayerAnnounceValue ( playerSource, "score" )
    if ( scoreValue ) then
        outputChatBox ( "Your score: "..scoreValue, playerSource )
    end
end

addCommandHandler ( "getscore", getScore )

See Also