GetPlayerBlurLevel: Difference between revisions

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m (fix oop syntax)
 
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__NOTOC__
__NOTOC__
{{Server function}}
{{Server client function}}


This function allows you to check the current blur level of a specified [[player]].
This function allows you to check the current blur level of a specified [[player]].


==Syntax==
==Syntax==
<section name="Server" class="server" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
int getPlayerBlurLevel ( player thePlayer )
int getPlayerBlurLevel ( player thePlayer )
</syntaxhighlight>
</syntaxhighlight>
 
{{OOP||[[player]]:getBlurLevel||setPlayerBlurLevel}}
===Required Arguments===
===Required Arguments===
*'''thePlayer:''' The [[player]] whose blur level you want to check.
*'''thePlayer:''' The [[player]] whose blur level you want to check.


===Returns===
===Returns===
Returns ''integer'' containing the player's blur level, ''false'' if an invalid player was given.
Returns the player's blur level if successful, ''false'' if an invalid player was given.
</section>
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
int getBlurLevel ()
</syntaxhighlight>
{{OOP||[[Player]].getBlurLevel|blurLevel|setPlayerBlurLevel}}
===Returns===
Returns the local blur level.
</section>


==Example==  
==Example==
<section name="Server" class="server" show="true">
This example adds a command ''blurlevel'' with which you can check your current blur level.
This example adds a command ''blurlevel'' with which you can check your current blur level.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
Line 26: Line 37:
addCommandHandler("blurlevel", checkBlurLevel)
addCommandHandler("blurlevel", checkBlurLevel)
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Player functions}}
{{Player functions}}

Latest revision as of 04:13, 29 December 2014

This function allows you to check the current blur level of a specified player.

Syntax

Click to collapse [-]
Server
int getPlayerBlurLevel ( player thePlayer )

OOP Syntax Help! I don't understand this!

Method: player:getBlurLevel(...)
Counterpart: setPlayerBlurLevel


Required Arguments

  • thePlayer: The player whose blur level you want to check.

Returns

Returns the player's blur level if successful, false if an invalid player was given.

Click to collapse [-]
Client
int getBlurLevel ()

OOP Syntax Help! I don't understand this!

Method: Player.getBlurLevel(...)
Variable: .blurLevel
Counterpart: setPlayerBlurLevel


Returns

Returns the local blur level.

Example

Click to collapse [-]
Server

This example adds a command blurlevel with which you can check your current blur level.

function checkBlurLevel( playerSource )
    local blur = getPlayerBlurLevel( playerSource )
    if blur then
        outputChatBox( "Blur level: " .. blur, playerSource )
    end
end
addCommandHandler("blurlevel", checkBlurLevel)

See Also