GetPlayerBlurLevel

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Revision as of 13:53, 5 April 2008 by Awwu (talk | contribs)
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This function allows you to check the current blur level of a specified player.

Syntax

int getPlayerBlurLevel ( player thePlayer )

Required Arguments

  • thePlayer: The player whose blur level you want to check.

Returns

Returns integer containing the player's blur level, false if an invalid player was given.

Example

This example adds a command blurlevel with which you can check your current blur level.

function checkBlurLevel( playerSource )
    local blur = getPlayerBlurLevel( playerSource )
    if blur then
        outputChatBox( "Blur level: " .. blur, playerSource )
    end
end
addCommandHandler("blurlevel", checkBlurLevel)

See Also