GetPlayerMoney

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Returns the amount of money a player currently has.

Note: The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.

Syntax

Click to collapse [-]
Server
int/bool getPlayerMoney ( player thePlayer )

OOP Syntax Help! I don't understand this!

Method: player:getMoney(...)
Variable: .money
Counterpart: setPlayerMoney


Required Arguments

  • thePlayer: The player you wish the retrieve the amount of money from.

Returns

Returns an integer with the amount of money the specified player has, false if the player is invalid.

Click to collapse [-]
Client
int getPlayerMoney ( )

OOP Syntax Help! I don't understand this!

Method: Player.getMoney(...)
Counterpart: setPlayerMoney


Returns

Returns an integer with the amount of money the local player has.

Example

Click to collapse [-]
Server

komutEkle = addCommandHandler; function oyuncununNeKadarParasiVar( element )

   if element then
       ruzgar_para = element:getMoney();
       mesajVer("Oyundaki toplam para miktarınız:"..tostring(para).." $", element, 60,255,0,true);
   else
       outputDebugString("oyuncununNeKadarParasiVar Yanlış Kullanılmış veya eksik yazılmıştır [KULLANIM ŞEKLİ] oyuncununNeKadarParasiVar(player veya thePlayer)",1)
   end

end function mesajVer( metin, element, r,g,b, durum )

   if metin and element and r and g and b and durum then
       outputChatBox(metin, element, r, g, b, durum )
   end

end function func ( player, command )

       oyuncununNeKadarParasiVar(player);

end komutEkle("parakontrolet", func) -- add the console command </syntaxhighlight>

See Also