GetPlayerSerial: Difference between revisions

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end
end
addCommandHandler( "banserial", banSerial )
addCommandHandler( "banserial", banSerial )
</syntaxhighlight>
</section>
<section name="Example 3" class="client" show="true">
This example add command to get client's serial.
<syntaxhighlight lang="lua">
function getMySerial( )
      local theSerial = getPlayerSerial()
      outputChatBox("Your serial is: "..tostring(theSerial))
    end
end
addCommandHandler( "myserial", getMySerial )
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>

Revision as of 05:12, 19 October 2012

This function returns the serial for a specified player.

Syntax

Click to collapse [-]
Server
string getPlayerSerial ( player thePlayer )

Required Arguments

  • thePlayer: A player object referencing the specified player.
Click to collapse [-]
Client
string getPlayerSerial ( )

Returns

Returns the serial as a string if it was found, false otherwise.

Example

Click to collapse [-]
Example 1

This example creates a command with which player can check their own serial.

function checkMySerial( thePlayer, command )
    local theSerial = getPlayerSerial( thePlayer )
    if theSerial then
        outputChatBox( "Your serial is: " .. theSerial, thePlayer )
    else
        outputChatBox( "Sorry, you have no serial. =(", thePlayer )
    end
end
addCommandHandler( "myserial", checkMySerial )
Click to collapse [-]
Example 2

This example add command to ban player serial.

function banSerial( source, command, noob, reason )
   if ( noob ) then
      local theNoob = getPlayerFromName( noob )
      local theNoobSerial = getPlayerSerial( theNoob )
      if ( theNoob ) then
         addBan( theNoobSerial, source, reason )
      end
   end
end
addCommandHandler( "banserial", banSerial )

See Also