GetPlayerSerial: Difference between revisions

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{{Server function}}
{{Server function}}
This function returns the [[serial]] for a specified [[player]].
This function returns the [[serial]] for a specified [[player]].
{{Note|The client side version of [[getPlayerSerial]] has been deprecated as it can return the wrong value for some players, and is potentially insecure. The following article assumes that the function is serverside only.}}


==Syntax==
==Syntax==
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string getPlayerSerial ( player thePlayer )
string getPlayerSerial ( player thePlayer )
</syntaxhighlight>
</syntaxhighlight>
 
{{OOP||[[player]]:getSerial|serial|}}
===Required Arguments===
===Required Arguments===
*'''thePlayer:''' A [[player]] object referencing the specified player.
*'''thePlayer:''' A [[player]] object referencing the specified player.
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Returns the serial as a ''string'' if it was found, ''false'' otherwise.
Returns the serial as a ''string'' if it was found, ''false'' otherwise.


{{New feature|3|1.0|
==Serverside examples==
The format of the serial has been changed.
}}
 
==Example==
<section name="Server" class="server" show="true">
This example creates a command with which player can check their own serial.
This example creates a command with which player can check their own serial.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
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     end
     end
end
end
addCommandHandler( "serial", checkMySerial )
addCommandHandler( "myserial", checkMySerial )
</syntaxhighlight>
 
This example adds a command to ban a player's serial.
<syntaxhighlight lang="lua">
local function banSerialCommand ( source, command, playerName, reason )
  if playerName then
      local player, serial = getPlayerFromName ( playerName ), getPlayerSerial ( playerName )
      if player then
        addBan ( serial, source, reason )
      end
  end
end
addCommandHandler ( "banplayerserial", banSerialCommand )
</syntaxhighlight>
 
This example only allows clients with a certain serial to log in into an account.
<syntaxhighlight lang="lua">
local allowedAccountSerials =
{
    -- List of allowed serials to log in into an account. Format:
    -- [ Account name ] = { Allowed serial array }
    [ "3ash8" ] = { "9C9F3B55D9D7BB7135FF274D3BF444E4" },
    [ "test5" ] = { "1D6F76CF8D7193792D13789849498452" },
}
addEventHandler("onPlayerLogin", root,
    function(_, account)
        -- Get the player serial and the allowed serial list for that account
        -- (If no serial is allowed for the account, do not allow the player to log in as a safety measure)
        local playerSerial, allowedSerials = getPlayerSerial(source), allowedAccountSerials[getAccountName(account)] or {}
        -- Check whether the client has an allowed serial or not
        for i = 1, #allowedSerials do
            if allowedSerials[i] == playerSerial then
                -- The serial is allowed. Proceed with the normal log in proccess
                return
            end
        end
        -- If we reach this point the serial is not allowed. Do not let the player log in
        cancelEvent(true, "Client serial not allowed to log in into the account")
    end
)
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Serial functions}}
{{Player functions}}

Revision as of 16:51, 13 October 2017

This function returns the serial for a specified player.

[[{{{image}}}|link=|]] Note: The client side version of getPlayerSerial has been deprecated as it can return the wrong value for some players, and is potentially insecure. The following article assumes that the function is serverside only.

Syntax

string getPlayerSerial ( player thePlayer )

OOP Syntax Help! I don't understand this!

Method: player:getSerial(...)
Variable: .serial


Required Arguments

  • thePlayer: A player object referencing the specified player.

Returns

Returns the serial as a string if it was found, false otherwise.

Serverside examples

This example creates a command with which player can check their own serial.

function checkMySerial( thePlayer, command )
    local theSerial = getPlayerSerial( thePlayer )
    if theSerial then
        outputChatBox( "Your serial is: " .. theSerial, thePlayer )
    else
        outputChatBox( "Sorry, you have no serial. =(", thePlayer )
    end
end
addCommandHandler( "myserial", checkMySerial )

This example adds a command to ban a player's serial.

local function banSerialCommand ( source, command, playerName, reason )
   if playerName then
      local player, serial = getPlayerFromName ( playerName ), getPlayerSerial ( playerName )
      if player then
         addBan ( serial, source, reason )
      end
   end
end
addCommandHandler ( "banplayerserial", banSerialCommand )

This example only allows clients with a certain serial to log in into an account.

local allowedAccountSerials = 
{
    -- List of allowed serials to log in into an account. Format:
    -- [ Account name ] = { Allowed serial array }
    [ "3ash8" ] = { "9C9F3B55D9D7BB7135FF274D3BF444E4" },
    [ "test5" ] = { "1D6F76CF8D7193792D13789849498452" },
}
 
addEventHandler("onPlayerLogin", root,
    function(_, account)
        -- Get the player serial and the allowed serial list for that account
        -- (If no serial is allowed for the account, do not allow the player to log in as a safety measure)
        local playerSerial, allowedSerials = getPlayerSerial(source), allowedAccountSerials[getAccountName(account)] or {}
        -- Check whether the client has an allowed serial or not
        for i = 1, #allowedSerials do
            if allowedSerials[i] == playerSerial then
                -- The serial is allowed. Proceed with the normal log in proccess
                return
            end
        end
        -- If we reach this point the serial is not allowed. Do not let the player log in
        cancelEvent(true, "Client serial not allowed to log in into the account")
    end
)

See Also