GetPlayerWantedLevel
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This function gets a player's current wanted level. The wanted level is indicated by the amount of stars a player has on the HUD.
Syntax
int getPlayerWantedLevel ( player thePlayer )
Required Arguments
- thePlayer: The player whose wanted level you wish to get
Returns
Returns an int from 0 to 6 representing the player's wanted level, false if the player does not exist.
Example
This example finds which players in the server have a wanted level:
local players = getElementsByType ( "player" ) -- get a table of all the players in the server for theKey,thePlayer in ipairs(players) do -- use a generic for loop to step through each player local level = getPlayerWantedLevel ( thePlayer ) -- get the wanted level of the player if ( level > 0 ) then -- if the player has any stars, announce it in the chat: outputChatBox ( getClientName ( thePlayer ) .. " has a wanted level of " .. level .. " stars!" ) end end
See Also
- forcePlayerMap
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerBlurLevel
- getPlayerCount
- getPlayerFromName
- getPlayerIdleTime
- getPlayerIP
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerScriptDebugLevel
- getPlayerSerial
- getPlayerTeam
- getPlayerVersion
- getPlayerWantedLevel
- getRandomPlayer
- givePlayerMoney
- isPlayerMapForced
- isPlayerMuted
- isPlayerNametagShowing
- isVoiceEnabled
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerBlurLevel
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerMuted
- setPlayerName
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerMoney
- takePlayerScreenShot