GetProjectileTarget: Difference between revisions

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==See also==
==See also==
{{Client projectile functions}}
{{Client projectile functions}}
[[it:getProjectileTarget]]

Revision as of 07:06, 16 December 2011

This function returns the target of the specified projectile.

Syntax

element getProjectileTarget ( projectile theProjectile )

Required Arguments

  • theProjectile: The projectile element which target you want to retrieve.

Returns

Returns the element which is the projectile's target if the projectile is valid and a HS Rocket Projectile, false otherwise.

Example

This example allows a player to send projectiles at other players

function projectileCreating(command,targetPlayer)
    local x,y,z = getElementPosition(getLocalPlayer()) -- Get the position of the player
    local target = getPlayerFromName(targetPlayer) or nil -- Get the target, or set it to nil if no target specified
    local theProjectile = createProjectile(thePlayer,20,x,y,z+50,1.0,target)
    if (target) then
        outputChatBox("Created projectile's target: "..getPlayerName(getProjectileTarget(theProjectile)))
    else
        outputChatBox("Created projectile with no target")
    end
end
addCommandHandler("rocket",projectileCreating) -- Bind the 'rocket' command to projectileCreating function

See also