GetProjectileType: Difference between revisions

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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function projectileCreation()
function projectileCreation()
local type = getProjectileType(source);
local theType = getProjectileType(source)
outputChatBox("A projectile was created! Its type: "..type);
outputChatBox("A projectile was created! It's type: "..theType)
end
end
addEventHandler("onClientProjectileCreation", getRootElement(), projectileCreation)
addEventHandler("onClientProjectileCreation", getRootElement(), projectileCreation)

Revision as of 11:34, 12 May 2010

This function returns the type of the specified projectile.

Syntax

int getProjectileType ( projectile theProjectile )

Required Arguments

  • theProjectile: The projectile element which type you want to retrieve.

Returns

Returns an integer over the type of the projectile or false if invalid arguments were passed.

ID Name/Description
16 Grenade
17 Tear Gas Grenade
18 Molotov
19 Rocket (simple)
20 Rocket (heat seeking)
21 Air Bomb
39 Satchel Charge
58 Hydra flare

Example

function projectileCreation()
	local theType = getProjectileType(source)
	outputChatBox("A projectile was created! It's type: "..theType)
end
addEventHandler("onClientProjectileCreation", getRootElement(), projectileCreation)

See also