GetVehicleCompatibleUpgrades: Difference between revisions

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(OOP)
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table getVehicleCompatibleUpgrades ( vehicle theVehicle, [ int slot ] )
table getVehicleCompatibleUpgrades ( vehicle theVehicle, [ int slot ] )
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{{OOP||[[vehicle]]:getCompatibleUpgrades}}
===Required Arguments===  
===Required Arguments===  
*'''theVehicle:''' The [[vehicle]] you wish to retrieve the list of compatible upgrades of.
*'''theVehicle:''' the [[vehicle]] you wish to retrieve the list of compatible upgrades of.


===Optional Arguments===  
===Optional Arguments===  
*'''slot:''' The upgrade slot number for which you're getting the list (from 0 to 16). Compatible upgrades for all slots are listed if this is not specified.
*'''slot:''' the upgrade slot number for which you're getting the list (from 0 to 16). Compatible upgrades for all slots are listed if this is not specified.


===Returns===
===Returns===

Revision as of 15:56, 13 October 2014


Dialog-information.png This article needs checking.

Reason(s): Are all vehicle updates listed? I didn't see wheel updates in the list for instance.

This function returns a table of all the compatible upgrades (or all for a specified slot, optionally) for a specifed vehicle.

Syntax

table getVehicleCompatibleUpgrades ( vehicle theVehicle, [ int slot ] )

OOP Syntax Help! I don't understand this!

Method: vehicle:getCompatibleUpgrades(...)


Required Arguments

  • theVehicle: the vehicle you wish to retrieve the list of compatible upgrades of.

Optional Arguments

  • slot: the upgrade slot number for which you're getting the list (from 0 to 16). Compatible upgrades for all slots are listed if this is not specified.

Returns

Returns a table with all the compatible upgrades, or false if invalid arguments are passed.

Example

This example displays a list of all the compatible upgrades for a vehicle when you enter it.

function scriptOnPlayerEnterVehicle ( invehicle, seat, jacked )
  local upgrades = getVehicleCompatibleUpgrades ( invehicle )
  for upgradeKey, upgradeValue in ipairs ( upgrades ) do
    outputChatBox ( getVehicleUpgradeSlotName ( upgradeValue ) .. ": " .. upgradeValue )
  end
end
addEventHandler ( "onPlayerVehicleEnter", getRootElement(), scriptOnPlayerEnterVehicle )

See Also