GetVehicleCompatibleUpgrades: Difference between revisions

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__NOTOC__
__NOTOC__
{{Needs Checking| Are all vehicle updates listed? I didn't see wheel updates in the list for instance.}}
{{Server client function}}
{{Server client function}}
This function returns a table of all the compatible upgrades (or all for a specified slot, optionally) for a specifed vehicle.
This function returns a table of all the compatible upgrades (or all for a specified slot, optionally) for a specified vehicle.


==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
table getVehicleCompatibleUpgrades ( vehicle theVehicle, [ int slot ] )
table getVehicleCompatibleUpgrades ( vehicle theVehicle [, int slot ] )
</syntaxhighlight>
</syntaxhighlight>
{{OOP||[[vehicle]]:getCompatibleUpgrades|compatibleUpgrades}}
{{OOP||[[vehicle]]:getCompatibleUpgrades|compatibleUpgrades}}
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   end
   end
end
end
addEventHandler ( "onPlayerVehicleEnter", getRootElement(), scriptOnPlayerEnterVehicle )
addEventHandler ( "onPlayerVehicleEnter", root, scriptOnPlayerEnterVehicle )
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Vehicle functions}}
{{Vehicle functions}}

Latest revision as of 09:10, 4 November 2020

This function returns a table of all the compatible upgrades (or all for a specified slot, optionally) for a specified vehicle.

Syntax

table getVehicleCompatibleUpgrades ( vehicle theVehicle [, int slot ] )

OOP Syntax Help! I don't understand this!

Method: vehicle:getCompatibleUpgrades(...)
Variable: .compatibleUpgrades


Required Arguments

  • theVehicle: the vehicle you wish to retrieve the list of compatible upgrades of.

Optional Arguments

  • slot: the upgrade slot number for which you're getting the list (from 0 to 16). Compatible upgrades for all slots are listed if this is not specified.

Returns

Returns a table with all the compatible upgrades, or false if invalid arguments are passed.

Example

This example displays a list of all the compatible upgrades for a vehicle when you enter it.

function scriptOnPlayerEnterVehicle ( invehicle, seat, jacked )
  local upgrades = getVehicleCompatibleUpgrades ( invehicle )
  for upgradeKey, upgradeValue in ipairs ( upgrades ) do
    outputChatBox ( getVehicleUpgradeSlotName ( upgradeValue ) .. ": " .. upgradeValue )
  end
end
addEventHandler ( "onPlayerVehicleEnter", root, scriptOnPlayerEnterVehicle )

See Also