GetVehicleComponentScale: Difference between revisions

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**'''root:''' The scale  is relative to the root component.
**'''root:''' The scale  is relative to the root component.
**'''world:''' The scale is a world scale.
**'''world:''' The scale is a world scale.
}}


===Returns===  
===Returns===  

Latest revision as of 23:57, 2 July 2019

ADDED/UPDATED IN VERSION 1.5.6 r14489:
This function gets the component scale of a vehicle.

Syntax

float, float, float getVehicleComponentScale ( vehicle theVehicle, string theComponent [, string base = "root" ] )

OOP Syntax Help! I don't understand this!

Method: vehicle:getComponentScale(...)
Counterpart: setVehicleComponentScale


Required Arguments

  • theVehicle: The vehicle you wish to get component scale of.
  • theComponent: A vehicle component (this is the frame name from the model file of the component you wish to modify)

Optional Arguments

  • base: A string representing what the returned scale is relative to. It can be one of the following values:
    • parent: The scale is relative to the parent component.
    • root: The scale is relative to the root component.
    • world: The scale is a world scale.

Returns

Returns three floats indicating the scale of the component, x, y and z respectively.

Example

Click to collapse [-]
This example gets the name and the scale of the components and outputs it in the chat.
addCommandHandler("vcs", -- short for 'vehicle component scale'
    function()
        local theVeh = getPedOccupiedVehicle(localPlayer)
	local getComponent = getVehicleComponents(theVeh) -- returns table with all the components of the vehicle
        if (theVeh) then
            for k in pairs (getComponent) do
		local x, y, z = getVehicleComponentScale(theVeh, k)
                outputChatBox("Scale of "..k.." is"..x.." "..y.." "..z)
            end
        end
    end
)

See Also