GetVehicleEngineState: Difference between revisions

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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function switchEngine ( playerSource )
function switchEngine ( playerSource )
     local theVehicle = getPlayerOcuppiedVehicle ( playerSource )
     local theVehicle = getPlayerOccupiedVehicle ( playerSource )


     -- Check if the player is in any vehicle and if he is the driver
     -- Check if the player is in any vehicle and if he is the driver

Revision as of 19:37, 29 October 2009

This function returns a vehicle's engine state (on or off).

Syntax

Click to collapse [-]
Server and Client
bool getVehicleEngineState ( vehicle theVehicle )

Required Arguments

  • theVehicle: The vehicle you wish to change the engine state of.

Returns

Returns true if the vehicle's engine is started, false otherwise.

Example

Click to collapse [-]
Serverside example

This example will switch the vehicle engine state with the command "/switchengine".

function switchEngine ( playerSource )
    local theVehicle = getPlayerOccupiedVehicle ( playerSource )

    -- Check if the player is in any vehicle and if he is the driver
    if theVehicle and getVehicleController ( theVehicle ) == playerSource then
        local state = getVehicleEngineState ( theVehicle )
        setVehicleEngineState ( theVehicle, not state )
    end
end
addCommandHandler ( "switchengine", switchEngine )

See Also