# Difference between revisions of "GetVehicleRotation"

This function gets the rotation of a vehicle along the X, Y, and Z axes in degrees.

Note: rotation Z returns value in CCW (counter-clock wise). So 3 o'clock is not 90 degrees, it's actually 270 degrees and 9 o'clock is not 270 degrees, it's 90 degrees. To fix this use: rotZ = (360-rotZ)

## Syntax

`float float float getVehicleRotation ( vehicle theVehicle )`

### Required Arguments

• theVehicle: The vehicle whose rotation you want to retrieve.

### Returns

Returns three floats indicating the X, Y, and Z rotations of the vehicle in degrees, or false if the specified vehicle does not exist.

## Example

This example creates a vehicle and gets its rotation:

```local newHydra = createVehicle ( 520, 1024, 1024, 1024 ) -- create a Hydra
local rx, ry, rz = getVehicleRotation ( newHydra ) -- get the vehicle's x, y and z rotations and store them in rx, ry, and rz
outputChatBox ( "Current rotation: " .. rx .. " " .. ry .. " " .. rz ) -- output the rotations
```