GetVehicleRotation: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="lua">float float float getVehicleRotation ( vehicle )</syntaxhighlight>
<syntaxhighlight lang="lua">float float float getVehicleRotation ( vehicle theVehicle )</syntaxhighlight>


===Required Arguments===
===Required Arguments===
*'''vehicle''': The [[vehicle]] whose rotation you want to retrieve.
*'''theVehicle''': The [[vehicle]] whose rotation you want to retrieve.


===Returns===
===Returns===

Revision as of 17:00, 17 August 2007

Description

This function gets the rotation of a vehicle along the X, Y, and Z axes in degrees.

Syntax

float float float getVehicleRotation ( vehicle theVehicle )

Required Arguments

  • theVehicle: The vehicle whose rotation you want to retrieve.

Returns

Returns three floats indicating the X, Y, and Z rotations of the vehicle in degrees, or false if the specified vehicle does not exist.

Example

This example creates a vehicle and gets its rotation:

local newHydra = createVehicle ( 520, 1024, 1024, 1024 ) -- create a Hydra
local rx, ry, rz = getVehicleRotation ( newHydra ) -- get the vehicle's x, y and z rotations and store them in rx, ry, and rz
outputChatBox ( "Current rotation: " .. rx .. " " .. ry .. " " .. rz ) -- output the rotations

See Also