GetVehicleWheelStates: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="lua">int, int, int, int getVehicleWheelStates ( vehicle theVehicle )</syntaxhighlight>
<syntaxhighlight lang="lua">int, int, int, int getVehicleWheelStates ( vehicle theVehicle )</syntaxhighlight>
 
{{OOP||[[vehicle]]:getWheelStates||setVehicleWheelStates}}
==Required Arguments==
==Required Arguments==
*'''theVehicle:''' A handle to the [[vehicle]] that you wish to know the wheel states of.
*'''theVehicle:''' A handle to the [[vehicle]] that you wish to know the wheel states of.


==Returns==
==Returns==
Returns 4 [[int]]s indicating the states of the wheel. These values can be:
Returns 4 [[int]]s indicating the states of the wheels (front left, rear left, front right, rear right). These values can be:
* '''0:''' Inflated
* '''0:''' Inflated
* '''1:''' Flat
* '''1:''' Flat
* '''2:''' Fallen off
* '''2:''' Fallen off
* '''3:''' Collisionless


==Example==
==Example==
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This example displays the states of the vehicle's wheels and changes their states if any arguments were passed.
This example displays the states of the vehicle's wheels and changes their states if any arguments were passed.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function scriptWheelStates ( player, command, newFLeft, newRLeft, newFRight, newRRight )
function scriptWheelStates ( thePlayer, command, newFLeft, newRLeft, newFRight, newRRight )
   local theVehicle = getPlayerOccupiedVehicle ( player )
   local theVehicle = getPedOccupiedVehicle ( thePlayer )
   if ( theVehicle ) then -- check if the player is in a car
   if ( theVehicle ) then -- check if the player is in a car
  if ( newFLeft ) then -- if there's at least one argument passed, we change the wheel states
  if ( newFLeft ) then -- if there's at least one argument passed, we change the wheel states
  if not setVehicleWheelStates ( theVehicle, newFLeft, newRLeft, newFRight, newRRight ) then
  if not setVehicleWheelStates ( theVehicle, newFLeft, newRLeft, newFRight, newRRight ) then
    outputChatBox ( "Bad arguments." )
      outputChatBox ( "Bad arguments." )
  end
  end
end
end
    local states = { [0]="inflated", [1]="flat", [2]="fallen off" } -- we store the states in a table
    local states = { [0]="inflated", [1]="flat", [2]="fallen off" } -- we store the states in a table
    local frontLeft, frontRight, rearLeft, rearRight = getVehicleWheelStates ( theVehicle )
    local frontLeft, rearLeft, frontRight, rearRight = getVehicleWheelStates ( theVehicle )
    outputChatBox ( "Wheel states:" ) -- output them in the chatbox
    outputChatBox ( "Your vehicle's wheel states:", thePlayer ) -- output them in the chatbox
    outputChatBox ( "Front-Left: " .. states [ frontLeft ] .. ", Front-Right: " .. states [ frontRight ]
    outputChatBox ( "Front-Left: " .. states [ frontLeft ] .. ", Front-Right: " .. states [ frontRight ]
       .. ", Rear-Left: " .. states [ rearLeft ] .. ", Rear-Right: " .. states [ rearRight ] )
       .. ", Rear-Left: " .. states [ rearLeft ] .. ", Rear-Right: " .. states [ rearRight ], thePlayer )
   else outputChatBox ( "You have to be in a vehicle to use this command." )
   else
      outputChatBox ( "You have to be in a vehicle to use this command.", thePlayer )
   end
   end
end
end
addCommandHandler ( "wheelstates", scriptWheelStates )
addCommandHandler ( "wheelstates", scriptWheelStates )</syntaxhighlight>
addCommandHandler ( "wheelstates", scriptWheelStates )</syntaxhighlight>
</section>
</section>
<section name="Client" class="client" >
This example displays the states of the vehicle's wheels and changes their states if any arguments were passed.
<syntaxhighlight lang="lua">
function scriptWheelStates (command, newFLeft, newRLeft, newFRight, newRRight )
    local theVehicle = getPedOccupiedVehicle ( localPlayer )
    if ( theVehicle ) then      -- check if the player is in a car
        if ( newFLeft ) then    -- if there's at least one argument passed, we change the wheel states
            if not setVehicleWheelStates ( theVehicle, newFLeft, newRLeft, newFRight, newRRight ) then
                outputChatBox ( "Bad arguments." )
            end
        end
        local states = { [0]="inflated", [1]="flat", [2]="fallen off" }    -- we store the states in a table
        local frontLeft, rearLeft, frontRight, rearRight = getVehicleWheelStates ( theVehicle )
        outputChatBox ( "Your vehicle's wheel states:", localPlayer )        -- output them in the chatbox
        outputChatBox ( "Front-Left: " .. states [ frontLeft ] .. ", Front-Right: " .. states [ frontRight ] ..
          ", Rear-Left: " .. states [ rearLeft ] .. ", Rear-Right: " .. states [ rearRight ], localPlayer )
    else
        outputChatBox ( "You have to be in a vehicle to use this command.", localPlayer )
    end
end
addCommandHandler ( "wheelstates", scriptWheelStates )</syntaxhighlight>
</section>
==See Also==
==See Also==
{{Vehicle functions}}
{{Vehicle functions}}

Latest revision as of 23:03, 17 December 2014

This function returns the current states of all the wheels on the vehicle.

No vehicles have more than 4 wheels, if they appear to they will be duplicating other wheels.

Syntax

int, int, int, int getVehicleWheelStates ( vehicle theVehicle )

OOP Syntax Help! I don't understand this!

Method: vehicle:getWheelStates(...)
Counterpart: setVehicleWheelStates


Required Arguments

  • theVehicle: A handle to the vehicle that you wish to know the wheel states of.

Returns

Returns 4 ints indicating the states of the wheels (front left, rear left, front right, rear right). These values can be:

  • 0: Inflated
  • 1: Flat
  • 2: Fallen off
  • 3: Collisionless

Example

Click to collapse [-]
Server

This example displays the states of the vehicle's wheels and changes their states if any arguments were passed.

function scriptWheelStates ( thePlayer, command, newFLeft, newRLeft, newFRight, newRRight )
  local theVehicle = getPedOccupiedVehicle ( thePlayer )
  if ( theVehicle ) then -- check if the player is in a car
  	 if ( newFLeft ) then -- if there's at least one argument passed, we change the wheel states
	   if not setVehicleWheelStates ( theVehicle, newFLeft, newRLeft, newFRight, newRRight ) then
	      outputChatBox ( "Bad arguments." )
	   end
	 end
     local states = { [0]="inflated", [1]="flat", [2]="fallen off" } -- we store the states in a table
     local frontLeft, rearLeft, frontRight, rearRight = getVehicleWheelStates ( theVehicle )
     outputChatBox ( "Your vehicle's wheel states:", thePlayer ) -- output them in the chatbox
     outputChatBox ( "Front-Left: " .. states [ frontLeft ] .. ", Front-Right: " .. states [ frontRight ]
      .. ", Rear-Left: " .. states [ rearLeft ] .. ", Rear-Right: " .. states [ rearRight ], thePlayer )
  else
      outputChatBox ( "You have to be in a vehicle to use this command.", thePlayer )
  end
end
addCommandHandler ( "wheelstates", scriptWheelStates )
Click to expand [+]
Client

See Also