GetWaterLevel: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
Line 20: Line 20:


===Optional Arguments===  
===Optional Arguments===  
*'''bCheckWaves''' ask arc_ (Prediction: true if the water is close to the ground(It changes whether the water if visible or not))
*'''bCheckWaves''' ask arc_ (Prediction: true if the water is close to the ground (It changes whether the water is visible or not))


===Returns===
===Returns===

Revision as of 06:41, 9 September 2012

Dialog-information.png This article needs checking.

Reason(s): Explain bCheckWaves. --Winky- 20:32, 10 August 2012 (UTC)

This function allows you to retrieve the water level from a certain location. The water level is 0 in most places though it can vary (e.g. it's higher near the dam).

[[{{{image}}}|link=|]] Note: Some small water areas within parts of the city do not count as water to be used with this function. For example, the shallow water area in Northwest San Fierro.

Syntax

float getWaterLevel ( float posX, float posY, float posZ [ , bool bCheckWaves = false ] )
float getWaterLevel ( water theWater )

Required Arguments

  • x: The X axis position
  • y: The Y axis position
  • z: The Z axis position

or:

  • theWater: the water element

Optional Arguments

  • bCheckWaves ask arc_ (Prediction: true if the water is close to the ground (It changes whether the water is visible or not))

Returns

Returns false if there's no water in that location or the water level as an integer if you're near the water (-3 to 20 on the Z coordinate).

Example

This example will tell you what's the water level where the specified player is located.

function scriptGetLevel ( command, playername ) --when getlevel is called
  local thePlayer = getPlayerFromName ( playername ) --get the player from nickname
  if ( thePlayer ~= false ) then --if there is a player from the nickname
    local x, y, z = getElementPosition ( thePlayer ) -- get his position
    local level = getWaterLevel ( x, y, z )
	  if level then -- if it's not false
        level = z - level -- calculate how far away is he from the water
        outputChatBox( "You are " .. level .. " units away from the water!", source )
	  else outputChatBox ( "There's no sign of water" )
	  end
  else outputChatBox ( "Player does not exist" )
  end
end
addCommandHandler( "getlevel", scriptGetLevel ) -- add a command "getloc" which

See Also