GetWeaponFiringRate: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
m (Added example header and Needs Example)
Line 1: Line 1:
__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
{{Needs_Example}}
Gets the firing rate to be used when you set the custom weapon to the firing state.
Gets the firing rate to be used when you set the custom weapon to the firing state.


Line 11: Line 12:
===Returns===
===Returns===
Returns an ''integer'' with the firing rate of the custom weapon, ''false'' otherwise.
Returns an ''integer'' with the firing rate of the custom weapon, ''false'' otherwise.
==Example==
<syntaxhighlight lang="lua">
--ToDo
</syntaxhighlight>


==Requirements==
==Requirements==

Revision as of 16:16, 19 July 2013

Accessories-text-editor.png Script Example Missing Function GetWeaponFiringRate needs a script example, help out by writing one.

Before submitting check out Editing Guidelines Script Examples.

Gets the firing rate to be used when you set the custom weapon to the firing state.

Syntax

int getWeaponFiringRate ( weapon theWeapon )

Required Arguments

  • theWeapon: The weapon to modify the firing rate of.

Returns

Returns an integer with the firing rate of the custom weapon, false otherwise.

Example

--ToDo

Requirements

Minimum server version n/a
Minimum client version 1.3.0-9.04555

Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.3.0-9.04555" />

See Also