GetWindVelocity: Difference between revisions

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(Created page with "__NOTOC__ {{Server client function}} This function gets the wind velocity in San Andreas. ==Syntax== <syntaxhighlight lang="lua"> int, int, int getWindVelocity ( ) </syntaxhighlight> ===Returns=== *'''vel...")
 
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{{Server client function}}
{{Server client function}}
This function gets the wind velocity in San Andreas.
This function gets the wind velocity in San Andreas.
 
{{Note|The function will return ''false'' server-side if wind velocity has not been set before the function is called.}}
==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">

Latest revision as of 16:53, 20 May 2020

This function gets the wind velocity in San Andreas.

[[{{{image}}}|link=|]] Note: The function will return false server-side if wind velocity has not been set before the function is called.

Syntax

int, int, int getWindVelocity ( )

Returns

  • velocityX: The velocity on the x-coordinate or false if the wind velocity is default.
  • velocityY: The velocity on the y-coordinate or nil if the wind velocity is default.
  • velocityZ: The velocity on the z-coordinate or nil if the wind velocity is default.

Example

This example returns the wind velocity to a player if they use the command 'getwindvelocity'.

function commandGetWindVelocity(player, command)
   local vx, vy, vz = getWindVelocity()
   if (vx) then
       outputChatBox("Wind Velocity X:"..vx.." Y:"..vy.." Z:"..vz, player, 255, 255, 0)
   else
       outputChatBox("Wind velocity is default.", player, 255, 255, 0)
   end
end
addCommandHandler("getwindvelocity", commandGetWindVelocity)

See Also