GivePlayerMoney: Difference between revisions

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if gettok(message, 1, 32) == "!givecash" then --when the player types !givecash
if gettok(message, 1, 32) == "!givecash" then --when the player types !givecash
givePlayerMoney ( source, 100 )  --add $100 to player's money
givePlayerMoney ( source, 100 )  --add $100 to player's money
elseif gettok(message, 1, 32) == "!takecash" then --when the player types !takecash
takePlayerMoney ( source, -100 ) --subtract $100 from player's money
end
end
end</syntaxhighlight>
end</syntaxhighlight>

Revision as of 08:43, 18 May 2006

Adds money to the player's current money amount.

Syntax

givePlayerMoney ( player, money )

Required Arguments

  • Player: Tells the function to give money to a player
  • Money: A whole integer specifying the amount of money to give to the player

Example

Note: Player is not defined in this function, so I used source to point to the player. You can read about using source on the LUA Tips and Tricks page

addEventHandler ( "onPlayerConsole", root, "onConsole" )
function onConsole ( message )
	if gettok(message, 1, 32) == "!givecash" then --when the player types !givecash
		givePlayerMoney ( source, 100 )  --add $100 to player's money
	end
end