GivePlayerMoney
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Adds money to the player's current money amount.
Syntax
givePlayerMoney ( player, money )
Required Arguments
- Player: Tells the function to give money to a player
- Money: A whole integer specifying the amount of money to give to the player
Example
Note: Player is not defined in this function, so I used source to point to the player. You can read about using source on the LUA Tips and Tricks page
addEventHandler ( "onPlayerConsole", root, "onConsole" ) function onConsole ( message ) if gettok(message, 1, 32) == "!givecash" then --when the player types !givecash in the console givePlayerMoney ( source, 100 ) --add $100 to player's money end end
See Also
- forcePlayerMap
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerBlurLevel
- getPlayerCount
- getPlayerFromName
- getPlayerIdleTime
- getPlayerIP
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerScriptDebugLevel
- getPlayerSerial
- getPlayerTeam
- getPlayerVersion
- getPlayerWantedLevel
- getRandomPlayer
- givePlayerMoney
- isPlayerMapForced
- isPlayerMuted
- isPlayerNametagShowing
- isVoiceEnabled
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerBlurLevel
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerMuted
- setPlayerName
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerMoney
- takePlayerScreenShot