GuiGetVisible: Difference between revisions

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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool guiGetVisible ( element guiElement )
bool guiGetVisible ( element guiElement )
</syntaxhighlight>  
</syntaxhighlight>
{{OOP||||guiGetVisible}}
{{OOP||[[GUI widgets|GuiElement]]:getVisible|visible|guiSetVisible}}
{{OOP||[[element]]:setPosition|position|getElementPosition}}
 
===Required Arguments===  
===Required Arguments===  
*'''guiElement:''' the GUI element to be checked
*'''guiElement:''' the GUI element to be checked
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==See Also==
==See Also==
{{GUI_functions}}
{{GUI_functions}}
{{GUI_events}}

Latest revision as of 17:19, 21 November 2018

This function determines if a GUI element is visible.

Syntax

bool guiGetVisible ( element guiElement )

OOP Syntax Help! I don't understand this!

Method: GuiElement:getVisible(...)
Variable: .visible
Counterpart: guiSetVisible


Required Arguments

  • guiElement: the GUI element to be checked

Returns

Returns true if the element is visible, false otherwise.

Example

This example toggles the visibility of myWindow.

function guiToggleVisible ( )        
        if ( guiGetVisible ( myWindow ) == true ) then -- check if the gui element is visible               
                guiSetVisible ( myWindow, false ) -- if it is, we hide it
        else              
                guiSetVisible ( myWindow, true ) -- if not, we make it visible
        end
end

myWindow = guiCreateWindow ( 0, 0, .5, .5, "my window", true ) -- Create the gui window
bindKey ( "space", "down", guiToggleVisible ) --bind the player's spacebar to the function guiToggleVisible

See Also

General functions

Browsers

Buttons

Checkboxes

Comboboxes

Edit Boxes

Gridlists

Memos

Progressbars

Radio Buttons

Scrollbars

Scrollpanes

Static Images

Tab Panels

Tabs

Text Labels

Windows

Input

GUI